Stranger

Stranger is one of the twelve power classifications created by the PRT still in modern day use. Strangers have powers related to stealth, distraction, infiltration, or subterfuge.

Methodology
Stranger abilities might allow the user (and sometimes their allies) to bypass defenses, mislead opponents, or to avoid notice. Some effects may not be patently obvious and can potentially be used in civilian guise. They can work through a variety of ways, including but not limited to:


 * Obscuring or altering the senses of others, including blinding, gas clouds, and holograms.
 * Affecting the target's mind to distract or debilitate, using things like hallucinations and perception filters.
 * Allowing the user to disable, deny or repossess enemy equipment (and objects in general).
 * Granting invisibility, stealth or different forms of camouflage.
 * Imitating others in appearance, voice and mannerisms.
 * Enabling or benefiting surprise attacks.
 * Granting or enhancing skills and abilities while unobserved.

Trigger events
Stranger powers are result of a trigger event involving a threat to emotional and mental security or social or collective pressure, often with a focus on unwanted attention. This attention can be from individuals, groups, or even the world itself.

Stranger triggers often have a great deal of overlap with other categories: Masters and Changers in particular tend to find parallels with Strangers. On the other hand, the Brute-Stranger combination is a rare one: unwanted attention and personal bodily harm don’t necessarily accommodate each other, and when they do the trigger event generally doesn't lean toward a Brute rating.

Role in the Cycle
From the perspective of the entities, Strangers stand as a mark opposite to Tinkers. Where Tinkers are created to study powers in more depth, Stranger powers tend to be a vehicle or an angle for lesser powers or fully researched powers to be used in a more effective way and serve particular purposes, or to collect data on psychology.

Because the entities have no great use for these powers, the Stranger powers are often incidental, more the result of the individual using their powers a certain way than a plan of the entities.

PRT countermeasures
When dealing with Strangers, the PRT has a full 'eyes on' standard operating procedure. As the threat rating of the Stranger is increased, additional measures are taken: