Trial

Trial is a chain-wielding powerhouse using his powers for personal gain.

Personality
Trial is completely confident in his abilities, even while he was under the effect of Antares' fear aura. He and Error ignore the unwritten rules by capes, for example attacking capes giving medical attention.

Relationships
Trial notably worked with Error, forming Trial and Error. His powerful offense worked very well with Error's defensive Stranger powers. The two were able to force Advance Guard and Breakthrough together into retreat.

Appearance
Trial has armor in overlapping plates that were each connected by chains, and more chains wrapped around him. His mask was shaped metal that contoured to the angles of his face, and two ‘laurel’ horns. The mask ends up covering the upper half of his face and some of his chin.

Abilities and Powers
Trial has the ability to manipulate chains with telekinesis. He uses this offensively, and he is capable of doing a lot of damage. He can also use them to move quickly around the battlefield, even as a huge ball rolling long distances, giving him a Mover class.

Equipment
He carries chains on which he can use telekinesis to make powerful weapons.