List of Possible Futures

In both the real world and in Worm, one can not view the future. One can take into account the many disparate variables that will likely lead to events in the future, but this is imprecise given the immense volumes of data involved. In Worm however, specialized Precog thinker abilities use hyper senses to evaluate all relevant data points, calculate the likely interaction of same data points, and provide semi accurate extrapolation of the future. This provides as close to a window into the future as is possible to.

Eden's Perfect World
As the Entities traveled to earth, circa 1980, this was the "optimal" future that The Thinker was modeling. Had everything gone according to plan this would have been the world of Worm.

Prelude
As with the history of Earth Bet, parahumans presumably started appearing around 1983. In the years since, large amounts of people triggered with many powerful abilities.

Unlike in previous cycles, and unlike the Warrior, Eden did not instruct most of her shards to seek out hosts at the beginning of the cycle. Instead she deployed the shards personally to adjust the global situation in various ways, such as creating tinkers and other capes with helpful powers to revive damaged areas of the world and/or outfit armies, personally sabotaging alliances and sending "Endbringer Lites" to break them up.

Nation-states effectively dissolve as their constituent ethnic groups go to war with each other.

Current Time-frame
Ethnic and social tensions inflame the world. Certain groups are periodically, sometimes miraculously, gifted with powers that help them hold out against their surrounding by enemies, this only prolonged conflicts. International communication is down, though the exact means are not outright stated.

Features - power differentials, entities placing restrictions on things

Tinkers are able to create mass productions of their equipment much faster without worrying about backfires or similar.

Thinker & Warrior
This duo are two of the strongest parahumans in existence, but they are anything but what they seem.

Arsenal
Also known as Colin, he is a powerful tinker who works with Richter. Described as suspicious and paranoid. Squad leader in the Wardens.

Clarent
Clarent who was equipped wielded a long sword and grew stronger over time. He is likely a version of Dauntless, this is supported by the tags for the chapter. Was altered by Eden. Squad leader in the Wardens.

Partisan
A man who has a special sight that lets him sees powers. He was altered by Eden within the vision to keep him from making the connection between the entities and the powers. Evidence points toward him being the intended version of Chevalier. Squad leader in the Wardens.

Richter
Richter was intended to be alive and well with several mature AI's working with him and keeping infrastructure together, and society stable.

Hannah
The gunwoman serves in Partisan's squad; this reality's intended version of Miss Militia.

Black Knight
Not seen but discussed. Likely this reality's Jacob as he is said to always win when sent up against parahumans; Jack Slash "always" wins against parahumans.

Threats
The perfect world has its own form of Endbringer and other S-Class threats, these serve to increase the chaos on which the shards thrive, and keep the various regions of the earth separated and segregated from each other.

Dinah Alcott
Dinah's abilities function by forming a mental image around a person, event, or object. This -then allows her to predict the probability of that image coming to pass. She was able to affect the outcome of events by relaying information. She accounts for the changes created by telling a person the odds as well making her a rather accurate prognosticator.

End of the World
Dinah has made several predictions about the end of the world and specifically Jacob's part in it. but has said that it could also happen several years down the line with the final terminal point being 300 years in the future.

Coil
Although Coil experiences his alternate timelines simultaneously with the events in the real world, they are actually possible futures generated by his passenger at the point he chooses to "split the timeline". For this reason, sources of "causality interference" interfere with his power - including most precognitives, meaning he can't make use of information-gathering powers an unlimited number of times in throwaway timelines.

Several minor examples of Coil's alternate timelines are shown in his Interlude. More plot-critical examples are discussed in Extermination 8.8:


 * A succession of brief uses of his power to allow him to guess coin flips correctly when he first met the Undersiders;
 * A world where the Undersiders engaged Lung earlier and Taylor turned up and attacked them both,
 * A version of the Battle at the Bank where Bitch fought Glory Girl and was injured, a world where the Battle at the Gallery didn't take place in case it was unsuccessful,
 * an alternate version of Buzz 7.9 where the Undersiders encountered Krieg and were taken down (based on a version of that chapter that was quickly edited by Wildbow.)

Roulette
Roulette's power allows her to live out visions of possible futures (generally hours long at most), seeing multiple possibilities in a matter of moments. These visions aren't very accurate, but do serve as an information-gathering tool. Sometimes her visions differed dramatically from the real world, such as seeing into a world where the Moon had been partially destroyed.

The most notable possible future seen by Roulette is the events of PRT: Department Sixty-Four; the strain of such a long vision sent her into a coma. There were several lesser visions contained within this larger vision, including one where she encountered a powerful Master and was briefly driven insane in the real world by his power.

Cauldron
Should Cauldron have not been formed after Eden's death, then the Endbringers, Cauldron Vials and the powers/Parahumans that comes from them like Battery, Coil or Case 53s, along with some of the really powerful parahumans who can act decisively, would all not have existed.

Contessa
Contessa doesn't really see possible futures, just the "steps" toward victory. Contessa is able to see the "path to victory". Essentially the steps one needs to take to get the outcome they seek. It can provide details on the likely hood of these outcomes and the effort involved in bringing about these same outcomes. She is essentially using her ability non-stop.

This too is not explicitly looking into possible futures but is essentially close enough for the purposes of this article, as she can choose how she attains the victory she seeks.

Zion
Effectively has its own version of the Abaddon shard that Contessa possessed, it is not less efficient then Contessa's but rather Scion has effectively thousands of years which while massive is still a finite amount, and using a path to victory shard burns some of his lifetime away. He needs to package his time over what could be thousands of years, Contessa has at most a hundred years to use her abilities.

As an example, Zion modeled a trigger event 33 years in the future while refining literally millions of other shards for use on Earth. Further Zion looked at an alternate future where Jack Slash died and he decided to kill people of his own accord after talking to Jack.

Simurgh
The Simurgh is blind in the present; every action she takes is based on a vision she saw of what would happen. This is how she's able to dodge things so effectively, but it also allows her to predict how a person will behave years in advance if she focuses on them.

Events
Was able to set up the residents of Lausanne in general and Cody in particular to cause damage farther down the timeline.

Possibilities
What could have happened; counterfactuals. Given the fact that Worm was written serially without a clear end initially in sight, the twists and turns that the story could have taken fascinate readers.

Panacea's Photon Mom
The Pelhams adopt Amy, instead of the Dallons.

Taylor joins Wards
Given Taylor's mindset, this was very unlikely to happen, Armsmaster is one of the few people that wouldn't have just scared Taylor off on meeting her. Assault would have had a better chance, in all likelihood she would have come off from the encounter determined to try out a vigilante role.

The Brockton Bay Elite
The Elite decides to make a play for Brockton Bay, they smash the Empire Eighty Eight. The rest is unknown.

Leviathan attacks Florida
If Leviathan attacks an alternate location, the dominos fall differently. Empire Eighty-Eight is still routed. Echidna intentionally released, leveraged to expand Coil's reach. Undersiders die against the Slaughterhouse Nine, Dinah is let into the Wards. The Elite devour New Wave, only Gallant stands between Panacea and madness. Coil and Armsmaster could team up to save the world, enslave Dragon to do it. Taylor still puts together a group to expose Coil for what he is.

Panacea joins the Undersiders
Imp proves important in getting Panacea to join, and also that the group needs to help Grue more. Two major paths present themselves. Butterflies within include:The Guild descends on Brockton Bay. Slaughterhouse Nine Schism; Jack/Cherish corrupt heroes, Shatterbird recruits the mad. Tattletale goes off the deep end. Echidna is diffused. Undersider/Cauldron alliance. Brockton Bay deteriorates more. Grue joins Protectorate. Golem is pivotal.

Weaver is Birdcaged
Almost happened.