Healer

's' are rare capes who can alleviate injuries in others. As no two powers are the same, baring special circumstances, no two heal the same way.

Examples

 * Bitch (canines only)
 * Bitter Pill (tinker)
 * Bonesaw (tinker)
 * Mr. Bough
 * Cask (tinker)
 * Eidolon (Depending on the powers he has at a given moment)
 * Lionheart
 * King of Cups
 * Lab Rat (tinker)
 * The Leper (disease only)
 * Lizardtail I
 * Lizardtail II
 * Othala
 * Panacea
 * Perdition
 * Sanguine
 * Scapegoat
 * Semiramis (Refined with later developments)
 * Trophy Wife (dependent on trophy)

Details
Part of the rarity of healers has to do with how objectively complex the human body is, how few superpowers can parse human biology and its more delineated physiology. Generally, healing should be seen as a byproduct in a power meant for something else.

Since healing exist in gray areas of power mechanics healers have to be aware of power interactions; healers canceling each other out or exacerbating an issue is a possibility.

Despite their rarity, the uncanny ability for powerful and successful capes to gain access to critical healing creates an air of invincibility. As anything short of death can potentially be remedied, it is much harder for a cape to suffer a career-ending injury so long as they can avoid a fatal blow. As healers are able to return wounded and disabled capes to the battlefield they are by definition a force multiplier.

Consider the specific example of the various time manipulators. Grey Boy, Perdition and Semiramis can both loop time to reverse injuries, but Perdition and Semiramis can alleviate pain and undo injury and the target is then free while Gray Boy is a banal torturer. In Semiramis and Perdition's case the 'healing' is merely a byproduct, as previously covered, of a power meant to manipulate time. Both can also heal themselves as well of any damage. Dispatch is also a time-manipulator, but his healing is solely through medical training and equipment rather than a direct function of his power.

For contrast, self-healing or regeneration is not unknown in brutes, breakers, and changers, but in those cases, it also can be seen as a byproduct, specifically, an extension of their personal safeguards.

Background
Similarly to mass-teleporters are always considered a valuable asset.

Story Start
Needed for endbringer incursions.

Gold Morning
Were extremely valuable in reducing fatalities.