PRT Quest Characters

This page is a list of minor characters that appear in PRT: Department Sixty-Four.

Albatross
Albatross is a member of the Protectorate. He is a single father.

Abilities and Powers
Albatross has an ability that grants him limited turning ability and a gradual increase of speed. He can create gaseous filter 'bombs' that thrust all gas, oxygen included, out of an area, until he cancels the effect, prompting a crashing return of the gas.

Camion
A vehicle tinker located in Anchorage.

Deva Yaga
Deva Yaga is a member of the Saltykovkoya Bratva.

Abilities and Powers
Could alter other parahuman abilities, granting or removing power, range, effectiveness, duration, with minor costs on other fronts.

Flashpoint
Flashpoint is a mercenary working in Anchorage.

Abilities and Powers
Flashpoint carries around a two-handed water pistol which he uses in combination with his ability to set water ablaze. Was not limited by the Manton effect.

History
[Coming Soon]

Koschei
Koschei  is a member of the Saltykovkoya Bratva.

Abilities and Powers
Disappears on death, only to emerge from a nearby location, bigger, tougher and stronger, but less intelligent.

He is a rare subset of a brute called a Resurrection brute.

Periastron
Periastron is a villain working in Anchorage.

Abilities and Powers
Events conspire to Periastron's benefit and she has used these benefits to amass a small fortune and gain leverage other several local entities.

is non canon

Pinpoint
Pinpoint is a member of the Protectorate, though not directly in field work, generally.

Personality
Was fine operating as a sniper.

He was put in as a transfer due to his constant challenging of his superiors authority.

Abilities and Powers
Pinpoint has an ability that grants him complex analysis of observed objects and individuals, including observation of past, present, future, physical composition, and weak points.

Pinpoint is legally blind with no vision in one eye and no peripheral vision in the other which affords him a narrow field of view. He serves the PRT as an investigative asset and sniper against lone targets.

Saltykov
Saltykov is the leader and namesake of the Saltykovkoya Bratva.

Appearance
Saltykov is a man of average height but very thin, he keeps his head shaved and has very tattooed skin.​ In his cape identity he wears a heavy trench coat and a plain metal mask with only a golden star on the forehead indicating his rank.

Abilities and Powers
Anyone within Saltykov's range will have their personality inverted; they will love what they hate and hate what they love, arguably becoming their own evil twin essentially. This consequencel allegiance switching proves detrimental to any proponents.

Scroll
Scroll is a member of the Protectorate.

Abilities and Powers
Scroll has the ability to create a cubic space of virtually any size which serves as six interlinked portals. Passage through one side of the portal can transport her to the far side. The altered perceptions of space and movement allow for easier interpretation during combat.

Scroll also has skills in close-combat and in ranged, with a versatile ability to reposition herself on the battlefield.

Nemean
Nemean is a mercenary that works in Anchorage.

Abilities and Powers
Nemean possesses durability beyond the norm.

Trivia

 * Nemean's name references the Greek myth of the Nemean Lion, whose golden fur was impervious to attack.

Neils Baru
Parahuman warlord in egypt mentioned to have struck Europe.

Tunguska
Tunguska is an enforcer of Saltykovkoya Bratva.

Appearance
The ‘big guy’ is dressed in black armor. Some capes go for flash, some go for raw utility. He seems to be 10% flash to 90% utility. His armor resembles riot gear, complete with a collar protecting his neck and the lower half of his face, his eyeholes just slits, all black, all reinforced twice over. Like a football player and a black knight. Yellow hazard stripes mark one arm, one leg, and his chest, three stripes at each location, running diagonally. His breath is fogging around the collar in the still image.

Abilities and Powers
Creates large scale, powerful energy blasts. Can only move 15 mph and must be created 4+ ft away.

Background
Branching out and leaving because The Elite are coming to town.

Tomcat
Tomcat is a member of the Protectorate.

Background
Before his trigger, Tomcat worked within the PRT's branding department. He later joined the Protectorate after he triggered. Interpersonal issues would see him leave his team where he would become the recruitment office's longest-pending transfer.

Abilities and Powers
Tomcat has the ability to create 'chainsaw' rotations of telekinetic activity around his hands. Invisible wheels, oval in shape, can be used to attack, propel himself forward, and scale surfaces. His physical durability is augmented by his powers, but with a natural agility.

Virago
Virago is an enforcer of Saltykovkoya Bratva.

Appearance
The woman wears a heavy mantle, like a cloak that reaches only to the small of her back, the hem of it zig-zagging in a curved manner that evokes images of feathers, metal blades sitting at the tips. The motif recurs at her hood and the tailcoat of her long jacket. Beneath the hood, she wears a mask with a wickedly pointed beak, covering the upper half of her face. Black hair spills out to drape the front of her shoulders.

Abilities and Powers
Capable of short range teleportation and disruption of electromagnetics.

Background
Branching out and leaving because The Elite are coming to town.

Wendigo
A Breaker Changer wandering the Alaskan Wastes

Case 53 <!--|Wendigo
 * Changer/Breaker
 * Has a body composed of a space-warping effect, which lingers throughout his general area. Can channel this effect through touch. |}}

Wendigo Player: SCG Allegiance: Independent Power: Shifter/Breaker. Body is a space-warping effect. Space-warping lingers throughout his general area. He leaves a trail of breaking/snapping/fracturing space-warp behind him. He can also channel this effect into things he touches. Maintains ability to further warp himself, to use as an attack.

Assets: 6✊ 0💰 1💡

Advantages: Double advantage: Temperance. Difficult to impossible to put down.

Appearance: 7’ tall at start. Limbs/face/torso broken/fractured/divided in 20 places. Fingers five times the normal length, with joints that can bend in any direction. Warped aspects take on sustenance to become ree, but it has only grown in the recent yeaal. Because he hasn't taken in enough sustenance, he is very gaunt at start. Right arm is broken and forked like a tree branch, with digits divided. Left arm began to break the same way, but he managed to (badly) pull it back together, forcing it to come together as a hump/knot at one shoulder. Forehead and hair have broken and solidified to become branches/antlers, which are crusted with frozen and solidified gore.

Temperament: Has a compulsion to consume flesh similar to his own (human). He has not yet indulged. He has been doing his best to resist this impulse (since he arrived near Fairbanks). Beyond that, Wendigo doesn’t want to hurt people, and has no enmity towards them. If provoked however (as in attacked, or verbally battered for too long), he will go into attack mode, going after an opponent until they are too broken to fight back.

Background: Before being dumped in Alaska, Wendigo has no memories. He was originally dropped off in the mountains four years ago, far North of Fairbanks. He only arrived at the outskirts of Fairbanks within the last year, becoming a local enigma. So far he has been able to resist going into town, but he is growing tired of animal meat and crushing monotony. He has a growing suspicion that the reason his body is mending incorrectly because he is using the wrong type of meat to shore it up (not human).

Actions: W3 Day (5) : Gather Info (+1 Info) ,Order: Timing is Everything (-2 Info), then Seize Location ( -10 power, A place with a large amount of meat, please.) W3 Day (6) : Expand Territory +1✊ W3 Day (7) : Gather Info +1💡 W4 Day (1) : Train +1✊ Result: 3

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